The Multipod
I am a multidisciplinary designer, artist, and "Multipod" with over 15 years of experience crafting visual narratives across digital, phygital, and physical worlds. I don't just design interfaces; I build worlds. Design is the bridge.
I grew up in the era of Tamagotchi, Spice Girls, and Sega Mega Drive—a nostalgic blend of tech and pop culture that sparked my lifelong obsession with how we interact with the things around us. I speak Russian, German, and English fluently. With a Bachelor’s in Media Design and a Master’s in Game Design, my career has evolved from game production and creative direction to my current role as a Senior Visual Designer at Accenture Song.
My work is characterized by a strong focus on clean, modern aesthetics and a deep understanding of visual communication. I have navigated complex projects across a vast range of industries — including Automotive, Finance, Telecommunications, Healthcare, the Public Sector, and many more. Whether I am leading the UI/UX for a next-gen project or redesigning a Design System for a traditional company, I specialize in translating high-level complexity into elegant, human-centric design solutions.
This same drive for precision carries into my work as an accomplished miniature maker and artist. I explore the contrast between geometric and natural worlds, utilizing everything from watercolor and digital art to 3D printing, kit-bashing, and hand-made objects. I thrive in the "playful chaos" of creation, moving fluidly between geometric art pieces and immersive physical dioramas.
I am a firm believer in constant evolution. Whether I’m experimenting with generative AI, exploring fashion and photography, or sharing my knowledge through public speaking and teaching at kreaschief.de, I am driven by a relentless curiosity, and I’m always ready for the next challenge—no matter the scale.

In-car Infotainment Ecosystem | Team Co-Lead
The Summary: Co-led the design of a next-generation In-car Infotainment system for a premium electric vehicle. This project required balancing high-end aesthetic appeal with the rigid safety, regulatory, and technical constraints of the automotive industry.

Public Sector AI Bot | Lead Designer
The Summary: Worked as a Lead Designer for a multi-modal AI assistant in the public sector. I supported the project from initial concept to full website integration, focusing on making complex government data accessible through visual interface.

AI Gamified Learning | Lead Game Designer
The Summary: Led the game design and UX strategy for an immersive "AI Prompting" learning experience. By applying game mechanics to new tech education, I helped transform a steep learning curve into an engaging narrative journey that rewards user mastery.
![[Firefighter] Macro photography of technical kit-bashed miniature model](fire.jpg)
Technical Miniature | Creative with hands on experience
The Summary: Provided expert "creative firefighting" and kit-bashing to rescue a high-stakes physical diorama for the client from electrical sector. I transformed a basic technical kit into a hyper-realistic environment used to demonstrate innovative tracking technology.

Geometric Abstract Art | Artist
The Summary: A collection of hand-drawn ink studies and digital geometric compositions. This work explores the relationship between structural precision and organic flow, demonstrating how complex visual engagement can be achieved through pure black-and-white contrast and mathematical symmetry.

From Landscapes to Handmade Objects | Miniature Maker
The Summary: An experience in small scale and atmosphere, ranging from untouched natural landscapes at 1:87 to 1:1000 scale, to the cute creation of everyday objects like bags, sweaters and other different things.
Art & Chaos


